Unity Team Syllabus


Due Date Chapter Assignment
  Part 1 IN THE BEGINNING. . .
8-25 Chapter 1 Overview of the Unity Engine
-> One-page summary of material presented in the chapter
9-6 Chapter 2 Your First Game: Where to Start?
-> Game outline page
-> Simple level document (see p. 41-42, address all bulleted items)
  Part 2 ASSEMBLING THE GAME ASSETS
9-14 Chapter 3 Setting the Stage with Terrain
-> One-page summary of material presented in the chapter
-> Terrain demonstration for instructor
9-26 Chapter 4 Building Your Environment: Importing Basic Custom Assets
-> One-page summary of material presented in the chapter
-> Environment demonstration for instructor
10-6 Chapter 5

Creating Characters
-> One-page summary of material presented in the chapter
-> Following instructions in the chapter, create Widget, and demo for the instructor.

  Part 3 BRINGING YOUR PROPS TO LIFE WITH INTERACTIVITY
10-19 Chapter 6 Scripting in Unity
-> One-page summary of material presented in the chapter
11-1 Chapter 7 Writing the Character and State Controller Scripts
-> One-page summary of material presented in the chapter
->Demonstrate your state controller using your Widget character
11-17 Chapter 8

Hooking Up the Animations
-> One-page summary of material presented in the chapter
-> Animation demonstration

12-7 Chapter 9 Using Triggers and Creating Environment Interactions
-> One-page summary of material presented in the chapter
->Triggers and interactions demonstration
12-20

Chapter 10

Building Adversaries an AI
-> One-page summary of material presented in the chapter
-> Demonstration of an adversary

1-17 Chapter 11

Designing the Game's GUI (Graphical User Interface)
-> One-page summary of material presented in the chapter
-> Demonstration of the GUI

  Part 4 POLISH AND THE FINISHING TOUCHES
1-29 Chapter 12

Creating Lighting and Shadows
-> One-page summary of material presented in the chapter
-> Lighting and shadow demonstration

2-9 Chapter 13 Using Particle Systems
-> One-page summary of material presented in the chapter
-> Demonstration of a particle system implementation
2-23 Chapter 14 Addind Audio and Music
-> One-page summary of material presented in the chapter
-> Demo of audio effects and music implementation
  Part 5 PUBLISHING AND DISTRIBUTING BUILDS
3-8 Chatper 15 Basic UNITY Debugging and Optomization
-> One-page summary of material presented in the chapter
-> Demo debugging activities and optiomizing procedures
3-23 Chapter 16 Creating the Final Build
-> One-page summary of material presented in the chapter
-> Demo of the final build of the game
4-20   Team Game Build
-> Complete build of game for SkillsUSA Ohio IAVGD Competition